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Story99.com is a Storytelling Consultancy for B2B, Tech & Deeptech.
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Customers buy a product / offering to meet one or more of their needs.
| Need | Explanation |
|---|---|
| Physical+mental health & well-being** | To maintain a stable, pain-free, and energised state that enables daily functioning and long-term quality of life // includes desire for peace / tranquility / calmness |
| To feel hopeful | To believe that the future can improve and that one’s actions can lead to positive outcomes. |
| To be (and feel) safe | To avoid physical, financial, and emotional harm while feeling secure in one’s environment. |
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| Need | Explanation |
|---|---|
| Family / romantic-life, social-contact | To build and sustain close relationships that provide belonging, intimacy, and emotional support. |
| To be seen / heard / appreciated / accepted | To feel acknowledged, valued, and validated by others. |
| To feel smart / worthy / confident / good about oneself | To maintain a positive self-image and belief in one’s abilities and value. |
Many consumer brands in India, position themselves as part of family-need stories. The below ad also touches upon the need for us to be seen and appreciated.
| Need | Explanation |
|---|---|
| Make money | To generate income that supports lifestyle, security, and aspirations. |
| Save money | To reduce expenditure and preserve resources for future needs. |
| Save time | To accomplish tasks efficiently and free up time for higher-value activities. |
| Convenience | To minimize effort, complexity, and friction in completing tasks // could be through easier / faster / simpler way of doing something or with less hassle (more comfort) or through some integration / organization etc - which makes life easy |
| Lower risk | To reduce uncertainty and avoid potential losses or negative outcomes. |
| For connection / access | To reach people, services, or opportunities easily when needed. |
| For information / knowledge | To acquire relevant insights that enable better decisions and understanding. |
| Meet compliance / rules | To adhere to regulations or norms in order to avoid penalties and ensure legitimacy. |
| For novelty / uniqueness | To experience newness or differentiation that breaks routine and signals individuality. |
| For sensory appeal | To derive immediate pleasure through sensory stimulation (visual, auditory, tactile, etc.). |
| Need | Explanation |
|---|---|
| Reward (others / self) | To reinforce actions through recognition, incentives, or personal gratification. |
| Honour (one’s value) | To feel respected and acknowledged for one’s identity, principles, or contributions. |
| Vengeance / to beat others | To restore balance or superiority by outperforming or defeating others. |
| Need - To gain / hold-on to / not-lose the following | Explanation |
|---|---|
| Status (for the world) | To be perceived as successful, influential, or high-ranking by others. |
| Accomplishment (self) | To achieve meaningful goals that reinforce personal competence and progress. |
| Heirloom / legacy | To create lasting impact or assets that endure beyond one’s lifetime. |
| Savings / ownership | To accumulate and retain assets that provide security and control. |
| Group-identity | To belong to and be recognized as part of a specific community or tribe. |
| Independence | To maintain autonomy and control over one’s choices and actions. |
| Need | Explanation |
|---|---|
| For joy (non-sensory) | To experience deep fulfillment, meaning, or inner contentment beyond immediate pleasure. |
| Fulfils the creator in me | To express creativity and bring new ideas or creations into existence. |
| Lets me help / serve (beyond family / friends) | To contribute to society or others in a way that creates purpose and impact. |
| Idealism - the desire for the world to be ideal & fair | To act in alignment with values of justice, fairness, and a better world. |
| Nostalgia | To reconnect with meaningful past experiences that provide comfort and identity. |
| To indulge my curiosity | To explore, learn, and satisfy the desire to understand new or unknown things. |